Very trippy, just like depression B ) Seriously tho, gg
A downloadable game for Windows, macOS, and Linux
Depression Simulator is a digital experience meant to capture the feeling of depression. Walk around in the void, and feel what it's like.
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Actually found it quite peaceful jumping around the hills and going off the edge of the map. Cool game :)
Hey! I saw this game and thought that I should play this because I have depression myself and I knew it would be a good game to play to spread awareness about depression.
It was hard to play definitely but when I got to the waterfall, I felt a little better, that everything’s okay.
In my gameplay video, I also added links to Crisis Text Line as well as Suicide Prevention Lifeline do people can donate to those charities too. There’s also donation cards if people wish to do that too.
Whoever is reading this, you matter so so much.
Glad to hear the game touched you, and we hope you're doing well. Thank you for making that video and sharing your experience with the world.
These are the moments we make games for <3
You’re so welcome and thanks for making this game. So many people in the world think they may understand depression when they really don’t and this game helps clarify what depression is and how/what it feels like
once you reach the waterfall what happens
more like we simulator haha gotem
jk thank you for playing <3
That was strange and confusing and frightening and I am scared.
I mean that as a compliment, by the way.
thank you....now people see through my eyes for once...
I don't know who you are.
I don't know why you made this game.
I don't know what made you make this game.
But I love you for making this game.
Never have I thought I would feel like a game is just like how I feel.
Wow ... very relatable for me. Thank you for making this. It is so great
The game was soo good! I really like the symbolism behind it. Keep up the good work. <3
Crashes when I click the red Hello button.
I run Archlinux with Deepin Desktop Environment.
wow this is a really relatable game atm
Not happy to admit it, but this is kind of relatable to me, been through it...
Sorry to hear you're depressed too, but happy to hear its relatable.
i hate admitting that i literally relate with most of the messages on it and about how lost i feel like in the game. btw amazing game, i cried!
Hello, liked the game, played it here. Very interesting and I have Bipolar 1 so it was interesting to see how you represented it in game :)
Absolutely beautiful! Keep up the good work :D
I love this.
When I finally got to see the sky, I wanted to cry.
What did the waterfall and water cube mean?
you can think of the cube as sort of a lens through which you see the world while dealing with depression. When you make it out the darkness and can see the world as it truly is, but it's good to remember the experience you had before and the way it affected you. Surviving depression, to me at least, doesn't mean to live completely without the negative emotions. Rather, it's more about understanding where these feelings come from and being able to adequately respond to and live with them.
I hope that makes sense! && thanks for playing :)
Jesus that was dark, brought back some memories. What did they waterfall mean? And those texts...my god is it too true
When I realized what the fountain was, it sent chills down my spine.
I'm very glad you enjoyed the game :)
We'll be announcing some more full-featured experiences sometime soon, so stay tuned!
Glad to hear it! I'm pretty new to anything off Steam, so I'm pretty starved of unique experiences, so this was especially different from what I was used to. I'm really curious of what can be done with gaming as an artistic medium, and this game was kind of a gateway of possibilities from my point of view- I hope to see more of it.
Feedback on Depression: I had a moment when the ground was declining below me that I was terrified that I was going to fall right into what was metaphorically a pretty dark state of mind, which for some people would perfectly characterize the experience. I don't know if you considered adding some kind of gradual acceleration that sort of climaxed to a moment of just sliding helplessly into the pit below? I don't know. I know you're probably very past this particular game, but I thought I might share what I was feeling in that moment for you in case it becomes relevant to a future project.
I'm going to give the contribution box another pass on this one.