-Made a Video. (Old Video)
-The Game: 10:33 (The 3rd Game)
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-Made a Video. (Old Video)
-The Game: 10:33 (The 3rd Game)
greyat game :D ...
ive played this game a long time ago, maybe in 2018, or so. i was going through a hard time. this game really touched me--when i got to the ending, the feeling that i had was indescribable. almost freeing. idk if ive commented before, but i just want to say this. thank you for sharing your hardwork.
Its good that you want to raise awareness about this issue. Its truly sad how unfeeling and unloving people can be toward others problems. I hope that this game, with its important links, has saved many from taking their own life Just because others live a dumb life and put you down for wanting to dream, doesn't mean you should give up on those dreams. Prove them wrong. Live your dream.
I'm glad you got something meaningful out of playing this game.
You don't need to suffer from clinical depression to relate. Everyone who has experienced deep grief or loss knows what it's like to feel depressed. The only difference between situational depression and clinical depression is the cause of the depression.
If you recently lost a loved one, it makes sense that you would feel deeply sad for a long period of time. That is situational depression. Clinical depression and situational depression feel absolutely identical.The only difference in clinical depression is absence of a "solid reason" for feeling sad. Clinical depression can last from a few weeks to years, in severe cases.
I appreciate the fact that you think I'm a beautiful person. I believe that I'm an average person with a collection of unusual skills and experiences. I'm nothing special, and I find that beautiful.
It is a sad fact that people must suffer, but suffering is nearly half of the human experience, so I try to embrace the darkness and appreciate it for what it is. I GET the opportunity to suffer in a way that is universally relatable but also personal to me. There is beauty to be found in suffering.
I love you too. I think I'll be here for a little while longer, so stay tuned. I'm no where near the point where I've exhausted my voice. I haven't come close to saying everything that I want to say with my art yet.
Your English is actually very good. It did not occur to me that English is not your first language until I read your apology.
When you say, "climb out of the holes," are you referring to the part of the game where you jump into a crevice that's pitch black, and walk through the darkness until you reach "the bedroom"?
The jump down into the crevice symbolizes my descent to what some people refer to as, "rock bottom," which is the lowest point in your depression/ addiction. It is the point when your life is in shambles, and you have little to no hope for a better future. Your only options are suicide or intervention. You can no longer save yourself.
In the context of this game, by continuing to walk ~through~ the darkness, you are able to overcome your depressive episode and enter a state of relaxation in your bedroom. People talk about "leaning into" your suffering rather than standing still, because if you stand still you will stay in the same place, and you will feel the same way.
The point at which the player exits the darkness and enters the bedroom, the image effects and the music are turned off, which symbolizes the experience of snapping out of a depressive episode. The environment around the player does not change, but the filter they were viewing it through (depression) is gone.
The player is now free to view the environment for what it truly is, rather than view it through the very distorted lens that is depression. Some people describe depression as "seeing the world through shit colored glasses."
Depression is a chronic disease. Even if you aren't experiencing active depression at the given moment, it is liable to creep back in at any time.
This concept is addressed when the player reaches the bedroom area, and sees a cube made of water that a waterfall is pouring into. This water cube represents chronic depression.
The idea is that since I feel safe in my bedroom, it is the location I chose as the "safe space" where the player no longer actively experiences depression. They can see it for what it truly is. It is a phenomenon that exists outside of oneself. Depression exists independently of your identity as a human being. You aren't a depressed person, you are a person who suffers from depression.
The water cube represents my depression. Lets call it the depression cube.
When in the safety of the bedroom, the player can analyze the
depression cube from all angles, seeing it for what it is without experiencing its crippling effects.
However, if the player chooses to walk into the depression cube, the uncomfortable audio-visual "depression effects" are turned back on.
In terms of symbolism in the game, the depression cube is the kicker.
By walking in and out of the depression cube, the player is meant to realize that what felt so uncomfortable and daunting at the beginning of the game was, in fact, this simple geometric shape made of water the whole time.
The way I designed the "depression visual effects" was by centering the player character object in the middle of a cube made of water plains. Water plains are a common visual effect in unity.
The depression cube is comprised of the same water plains as the depression visual effects.
At the beginning of the game, the player is stuck in the center of the depression cube, and it follows you wherever you go. The reflections of the water is what causes the uncomfortable visual effects.
When the player finally reaches the safety of the bedroom, the depression cube is no longer stuck to the player. The depression cube now sits quietly in the center of your bedroom as a reminder that it is a monolithic aspect of your life.
You can choose whether or not to give it attention. You can choose whether or not you will engage with it, but it is always there, and you never know when it will take the wheel again.
It is also worth mentioning that I chose water because it is the substance necessary for all life, and I find water to be calming.
So, that's most of the symbolism I intended when I made the game.
The floating text is also worth mentioning.
Black text represents harmful sentences that people commonly say in an attempt to "help" or "deal with" a friend or loved one suffering their depression.
White text represents helpful sentences that people commonly say in an attempt to sympathize with a loved one's depression.
Thank you all for playing.
Many of you have described symbolism that I did not intend, but I find to be very insignful and valid.
I love you all
I appreciate all of your comments.
It makes me happy to know that many of you relate to this game, even though it isn't on a happy level.
Many of you have said that this game expresses your own feelings. That makes me feel very good about having released this experience.
I made this game hastily, without a particular goal in mind, and it has reached more people than I ever imagined it would.
It saddens me that depression is so rampant in our society. However, it gives me solace that all of you have expressed solidarity in this struggle.
My fight with depression and addiction is not over.
It will never be over.
Until I'm dead.
But as of today, I am not defeated.
Someone loves you.
I love you.
I love the game, I don't know if I ever had Depression but i could relate to it soo much.
I just wanted to tell you, that you are a Beautiful Person, not only for creating this game but also because you have to go through all of that.
No one should suffer and it makes me very sad that you and many People have Depression.
It will be over, and when the time comes you will be happy :) but to be happy you have to accept yourself.
You are loved too, you are strong too, YOU matter!
You will get through it, I believe in you and many more.
I love you and I want to thank you that you are here :)
Please, never give up. Because you deserve everything good.
I hope you have a blessed day.
BTW: I am sorry for my bad english.
And I have a Question :)
Was it Purpose that you can climb out of the Holes?
and i honestly think it is ok but is all grey and my sis doesnt like it
lol sick. hope you and your sis had a hard hitting, thought-provoking discussion about the polarizing concept of monochrome graphics :)
to be clear, that's one vote for "It's ok," and one vote for "I don't like it"?
That's honestly way better reviews than I ever anticipated :')
On Linux Mint 19, you cannot turn around using the mouse. I am guessing that the mouse movement just stops, because the cursor hit the end of the screen.
that's weird. thanks for the bug report. we optimize for osx and windows, because those are what we develop on. we make linux builds, but we just flip a switch and unity shits out the build.
we won't be revisiting this particular build of depression simulator. I made this hastily over the course of 2 nights under the influence of several substances.
however, since this is game has reached more people than any of our other games combined, I will begin working on a more refined vision of this experience.
Thanks for playing and thanks for the comment.
honestly scary accurate
NICE BUT ITS SSSSSAAAAAADDDDDDDDDDD
I... uhh.. thank you.
A much better alternative to a trashy game like missed messages. Thank you for this.
you're welcome for this
shut up both games are good in different ways
Played your game in an indie romp I did, Hope you enjoy the video :) it's the first one I played
Thanks for playing, and thanks for the video. Hopefully we find some more of our games in your romps in the future ;)
its a little different than how i feel it but the world does feel grey and dark but there are some things that help a little bit like the smallest thing but this is one of the games that hit the closest to how i fee
how much do you fee?
I'm glad we could capture that feeling. much love
it is good
Very trippy, just like depression B ) Seriously tho, gg
Actually found it quite peaceful jumping around the hills and going off the edge of the map. Cool game :)
Hey! I saw this game and thought that I should play this because I have depression myself and I knew it would be a good game to play to spread awareness about depression.
It was hard to play definitely but when I got to the waterfall, I felt a little better, that everything’s okay.
In my gameplay video, I also added links to Crisis Text Line as well as Suicide Prevention Lifeline do people can donate to those charities too. There’s also donation cards if people wish to do that too.
Whoever is reading this, you matter so so much.
Glad to hear the game touched you, and we hope you're doing well. Thank you for making that video and sharing your experience with the world.
These are the moments we make games for <3
You’re so welcome and thanks for making this game. So many people in the world think they may understand depression when they really don’t and this game helps clarify what depression is and how/what it feels like
once you reach the waterfall what happens
more like we simulator haha gotem
jk thank you for playing <3
That was strange and confusing and frightening and I am scared.
I mean that as a compliment, by the way.
thank you....now people see through my eyes for once...
I don't know who you are.
I don't know why you made this game.
I don't know what made you make this game.
But I love you for making this game.
Never have I thought I would feel like a game is just like how I feel.
Wow ... very relatable for me. Thank you for making this. It is so great
The game was soo good! I really like the symbolism behind it. Keep up the good work. <3
Crashes when I click the red Hello button.
I run Archlinux with Deepin Desktop Environment.
wow this is a really relatable game atm
Not happy to admit it, but this is kind of relatable to me, been through it...
Sorry to hear you're depressed too, but happy to hear its relatable.
i hate admitting that i literally relate with most of the messages on it and about how lost i feel like in the game. btw amazing game, i cried!
Hello, liked the game, played it here. Very interesting and I have Bipolar 1 so it was interesting to see how you represented it in game :)
Absolutely beautiful! Keep up the good work :D
I love this.
When I finally got to see the sky, I wanted to cry.
What did the waterfall and water cube mean?
you can think of the cube as sort of a lens through which you see the world while dealing with depression. When you make it out the darkness and can see the world as it truly is, but it's good to remember the experience you had before and the way it affected you. Surviving depression, to me at least, doesn't mean to live completely without the negative emotions. Rather, it's more about understanding where these feelings come from and being able to adequately respond to and live with them.
I hope that makes sense! && thanks for playing :)
Jesus that was dark, brought back some memories. What did they waterfall mean? And those texts...my god is it too true
When I realized what the fountain was, it sent chills down my spine.
I'm very glad you enjoyed the game :)
We'll be announcing some more full-featured experiences sometime soon, so stay tuned!
Glad to hear it! I'm pretty new to anything off Steam, so I'm pretty starved of unique experiences, so this was especially different from what I was used to. I'm really curious of what can be done with gaming as an artistic medium, and this game was kind of a gateway of possibilities from my point of view- I hope to see more of it.
Feedback on Depression: I had a moment when the ground was declining below me that I was terrified that I was going to fall right into what was metaphorically a pretty dark state of mind, which for some people would perfectly characterize the experience. I don't know if you considered adding some kind of gradual acceleration that sort of climaxed to a moment of just sliding helplessly into the pit below? I don't know. I know you're probably very past this particular game, but I thought I might share what I was feeling in that moment for you in case it becomes relevant to a future project.
I'm going to give the contribution box another pass on this one.